Show Notes
What makes something visually appealing? Repulsive? What is the Uncanny Valley, and how can we avoid it, or intentionally use it to craft Horror Games? Mathew and Attila discuss the Psychology of Aesthetics
With co-host Mathew Falvai, Attila discusses games and game design. Check out the podcast on iTunes. Certain podcast episodes also feature an Extended Thoughts article posted on Gamasutra and here on the site.
What makes something visually appealing? Repulsive? What is the Uncanny Valley, and how can we avoid it, or intentionally use it to craft Horror Games? Mathew and Attila discuss the Psychology of Aesthetics