Protect your planet from alien invaders in this unique RTS experience. Freely reposition Satellites and manually dictate their targets. Manage your Energy reserves to send Satellites into orbit or unleash Planetary Powers.
- Campaign Mode: 4 Planets, 5 levels each! Each level features a unique non-random sequence of aliens which assault your planet, and a unique set of available Satellites with which to fight them off.
- Endless + Challenge Modes: Put your tactical satellite skills to the test! These modes auto-save after each wave you complete, so you never lose your progress.
- Unique Satellites + Enemies: Every Satellite has it's role, every enemy has its weakness. No single Satellite or enemy is just a stronger version of another; this is a game about strategy, not brute-force one-upmanship.
- Dynamic Difficulty: The better you get at the game, the more the Spawner Systems will challenge you. Replaying Campaign levels will get more difficult the better you get at them.
- Designed for Desktop: Optimized for Mouse/Keyboard; Orbit: Satellite Defense has shed it's mobile past. Features Keyboard shortcuts for all on-screen buttons. Manual Targeting has been assigned to Right-Mouse button to eliminate the Satellite pop-up Menu, streamlining the overall gameplay experience.
Orbit: Satellite Defense is based off a Game-Jam game by Ari Lotter called "s0lar". When the concept won top-prize in the Jam it was created for, Attila "Gabriel" Branyiczky approached Ari about the idea of developing the game for an iOS Mobile release.
Orbit was originally released for iOS and Android, and received a 4.5 / 5 Star Rating on the iOS App Store. The original build is no longer compatible with the latest Mobile operating systems, which is part of what prompted Attila to develop a new Desktop version of the game. Click below to view an archive of the original promotional material and images for the game:
Orbit: Satellite Defense
After the positive reception of BGP Orbit and a successful Steam Greenlight Campaign, Attila began a complete overhaul of the game for it's desktop release. The intention was the game should not feel like a Mobile-port; hence the assignment of Manual Targeting to the right-mouse button. The game's tutorial was removed in favor of a prolonged Campaign Mode which introduced players to new features one at a time. After several other small tweaks, the game went live on Steam on 30 January, 2018.
Early Access v0.4 Trailer YouTube
Early Access v0.4 Overview YouTube
More information about Bluish-Green Productions, our Logo & relevant media are available at the link below: