Show Notes
Non-stop overtime and slavish conditions seem to accompany the weeks leading up to the release date of most AAA games. Mathew and Attila discuss the slippery legalities of "Crunch Time".
With co-host Mathew Falvai, Attila discusses games and game design. Check out the podcast on iTunes. Certain podcast episodes also feature an Extended Thoughts article posted on Gamasutra and here on the site.
Non-stop overtime and slavish conditions seem to accompany the weeks leading up to the release date of most AAA games. Mathew and Attila discuss the slippery legalities of "Crunch Time".