As much as we love to see Review Scores, do permanent Game Reviews make sense in the ever-updating world of games?
Read MoreB1TS 0F W1SD0M 3 - Orbit: Tower Defense Redefined
A solo-cast where Attila discusses the reasons behind changes made to Orbit: Satellite Defense for its PC release.
Read MoreGameology 51 - Psychology of Aesthetics
Mathew and Attila discuss the Uncanny Valley, and what makes something visually attractive or repulsive.
Read MoreB1TS 0F W1SD0M 2: Trimming Zarnok Fortress Features
A solo-cast where Attila discusses the reasons behind trimming certain features from Zarnok Fortress.
Read MoreGameology 50 - Experience and Leveling
A look at the different way experience is rewarded and new levels are achieved across different games.
Read MoreGameology 49 - Super Mario Odyssey
Mathew and Attila discuss Super Mario Odyssey on the Nintendo Switch
Read MoreB1TS 0F W1SD0M 1 - Reused Levels and Procedural Generation
A solo-cast where Attila condenses the episodes "Environmental Reuse" and "Procedural Generation" into byte-sized B1TS 0F W1SD0M
Read MoreGameology 48 RTS SOS with Chris Feres
Attila and fellow RTS fan Chris Feres discuss the later years of the RTS genre including the ill-fated Command & Conquer Franchise.
Read MoreGameology 47 Early RTS Days with Chris Feres
Attila waxes nostalgia with fellow RTS fan Chris Feres.
Read MoreGameology 46 Modding with Chris Feres
An interview with the co-creator of the popular Red Alert 3: Paradox mod! Join Attila and Chris Feres as they discuss the ups and downs of game modding.
Read MoreGameology 45 - Super Mario World
Mathew and Attila examine all the features that made Mario World truly deserving of the “Super” prefix.
Read MoreGameology 44 - Cutscenes
Cut-scenes come in all shapes and sizes, from brief dialog exchanges, to grand cinematic. Mathew and Attila discuss the best practices of cut-scenes in gaming.
Read MoreGameology 43 - The Good, The Bad: Super Mario Bros. 3
Attila and Mathew discuss the Mario game that improved upon everything in the original and cemented the plumber's role as the de-facto Platforming icon.
Read MoreGameology 42 - Traversal
Inspired by the delightful traversal mechanics of Super Mario Odyssey, Attila and Mathew discuss who much traversal mechanics matter in other games.
Read MoreGameology 41 - The Good, The Bad: Super Mario Bros 2
Mathew and Attila look at the aspects of Super Mario Bros. 2 that made it into future games
Read MoreGameology 40 - Companion AI
So often, AI meant to assist the player ends up doing the complete opposite. Mathew and Attila discuss everything from rage-inducing Escort Quests to delightfully helpful invulnerable assistants in their discussion on friendly AI.
Read MoreGameology 39 - The Good, The Bad: Super Mario Bros.
Mathew and Attila discuss the crucial design choices that led to Super Mario Bros. becoming the gold standard among platforming games
Read MoreGameology 38 - Legislation
Should government legislation crack down on harmful game design practices?
Read MoreGameology 37 - The Good, The Bad: Mario 64
Show Notes
Mario 64 brought the famous plumber into the 3rd dimension, what was gained and what was lost in the transition? Mathew and Attila discuss the 3D platformer that set the golden standard for years to come.
Gameology 36 - Console Generations
Mathew and Attila share their thoughts on the implications of incremental console updates.
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